The Q1 2023 DLC update is now released for rFactor 2. Featuring the Honda Civic Type R BTCC and Long Beach GP Street Circuit.
A fantastic car and track have been released in the latest Q1 2023 DLC update for rFactor 2, the Honda Civic Type R BTCC and Long Beach GP Street Circuit are now available. Not only that, the sim racing title has a whole host of fixes and adjustments have also been implemented.
Purchase content here: rFactor 2 on Steam
General
- Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.
- Vehicle option for brake repair in a pitstop
- Added “+VR” command line option to launch the game using VR. Added new steam option when starting game.
- Added “Steam Matchmaking Broadcast” option to Multiplayer.json. This will allow the server to be hidden from matchmaking. Current matchmaking status will be shown on the Dedicated Server UI.
- Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces
- Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in
- Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use
- Reintroduced adjustable steering rates
- Added selection for gamepad steering filters
- Made both steering filters adjustable independently
- Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates
- Made new steering sensitivity filter more direct
- Server keys are now machine independent and can be shared between any machines
Track Limits
- Scale certain factors of scoring down when we go less than a third of the track width off track.
- Fixed a rare possibility of cuts not being scored.
- Added extra data to logging & ModDev Debug mode
Cinematics
- Added soft blend when changing selected vehicle
- Added ability to hold current camera
- Added ability to pause car tracking. Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at.
- Added camera group tracking for cars traveling close together, by default in race sessions only.
- Allow the previous laps S/F line camera to remain valid when using cycle method. This allows for different cameras over the start finish line.
- Reduced strength of shake effect on cameras with this enabled.
- Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled. Optionally allowed this to persist after changing cameras.
- Added acceleration and deceleration to Freelook for smoother movement.
- Added the ability to load custom cameras from Userdata\Cameras
- Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.
Photo Mode
- Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.
- Photo Mode allows configuration of visual settings, in addition to the usual Freelook options. However is not available when driving.
- UI accessible from replay screen, with full configuration options and key hints.
- Renamed all controls to FreeMove/FreeLook/FreeLens as these are not accessible in the full Photo Mode.
Physics
- New electric motor implementation (used for btcc cars) including
- Electric Motor map
- Added to onboard controls (not in gui yet)
- Regeneration map
- Added to onboard controls (not in gui yet)
- Push to Pass map
- Added to onboard controls (not in gui yet)
- Plugin API updated to include physics output (also see plugin example):
- Battery charge
- torque
- rpm
- motor temperature
- water temperature (if applicable)
- motor state (inactive, propulsion, regenerate)
- Updated p2p system with new options to accommodate btcc:
- time limit per lap
- minimum gear activation requirement
- minimum time between activations
- turn off when crossing start/finish
- Fixed bug where SteeringInnerTable wasn’t always properly applied
- Fixed bug with reading brake maps from hdv/engine files. It now reads definitions with less than 11 entries again.
- Fixed visual steering lock mismatch at low speeds when using non-standard steering lock in the vehicle setup
- Fixed temporary boost not taking into account session boost limit
Graphics
- Improved visual progression of wet road with a more linear progression.
- Added new IBL Water Shader which uses SSR for more accurate reflections.
- Added motion blur.
- Fixed various stutters with cloud movement in replays and online
- Live TV Screens: Added option to disable, Fixed aspect ratio when running non 16:9 resolutions, Improved shader visually.
- Forced use of high power GPU on devices with multiple GPUs (i.e. Laptops).
- Tweaked PostFX profiles for more realistic depth of field on broadcast cameras
AI
- Improved management of Driver fuel calculations, making sure that we only update when a fully valid lap has been completed.
- Fixed error in default calculations which would mean with fuel scalars, AI would not add extra fuel to tank
- Improved logic for cars leaving pits in practice and qualifying sessions. Encouraging AI to use up all laps, and making sure they attempt to set a lap time in short sessions.
- Fix for AI being prevented from passing when pitting in on a race lap
- Fix for AI running into the back of other vehicles
HUD
- Cockpit Display now shows Brake Bias correctly as the bias to the front in whole percent.
UI
- Fixed being able to set race laps to below 2 in single player session settings.
- Fixed the singleplayer quick event page layout being broken sometimes on page load.
- Added new “Cinematic cameras” tab in Settings → Assign controls
- This tab holds new cinematic settings along with previously existing assignable controls
- Renamed “Cameras & seat” tab to “Driving cameras & seat” and re-organized the assignable controls
- Made the hitbox for checkboxes in the content screen table slightly bigger
- Fixed the ‘Default’ FOV setting showing as ‘9’ instead of ‘Default’
- Corrected various camera control help tips
Package Management
- New system to allow store items to be unsubscribed / resub scribed through the UI
- Packages can be download in the background without blocking the UI
- Packages in the content management are grouped by workshop or store item
- The install UI can be minimized when downloading content
- Package states now show as orange when an operation is in progress
- Content you don’t own can now be installed from the content management page
- On the cars and tracks lists, greyed out cars and tracks that you do not own and added a button to access the store page for that item
- You can spectate on any race even if you don’t own anything assuming the content is installed
- You can only race in cars that you own on tracks that you own
- When joining a server cars you do not own will be grayed out
- When passenger swapping you can only ride as a passenger in vehicles you own you should only be able to select those vehicles you own
- Added information about required content to join the server on the join error page
- Greyed out entries with cars you do not own in the spectate popup
- Disabled “Resume” replay button for entries with car you do not own
Modding
- Added PBR Debug Tool for Mod Dev and Scene Viewer. This allows artists to debug the component outputs of the PBR pipeline.
- Added IBL Water Shader which uses SSR for reflections
- Fixed occasional glitchy car tracking in camera editor
- Updated ModDev to load RCD files from Vehicle folders
- AI Editor Improvements:
- Allow the removal of multiple paths in one go
- More consistent AIW path adjustments
- Fixed editing of pit paths wp positions
- Fixed updating of path positions when editing waypoint positions
- Added fuel to various ModDev debug screens (Driver and Vehicle screens)
- Added new cockpit elements:
- BoostMotorTempDigit
- BatteryLevelDigit
- P2PActivationsThisLap
- P2PActiveTimeThisLap
- P2PACTIVE_LED
- P2PAVAILABLE_LED
- Improved ttool perfomance significantly. It’s now more than twice as fast. The checksum will differ, but results are the virtually the same.
Known issues
- Cancel updates button is unresponsive
- Driver labels are sometimes out of position on screen or sort incorrectly with certain transparent objects
- Motion blur is disabled for cockpit cameras
- Booting in offline mode can cause premium content to display as pending uninstall in the content management screen, returning to online mode restores the correct display
- It is not possible to take a pit stop when pitlanes without a boundary do not have a clear break in the cut corridors between the pitlane and the main track.
About rFACTOR 2
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.