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Impressive Beam.NG Update V0.32.1

Impressive Beam.NG Update V0.32.1

In a significant development, the highly realistic and physics-centric automotive sandbox Beam.NG has received a sizable update.

The incredibly detailed and physics-driven automotive sandbox Beam.NG has received a substantial update, introducing a multitude of enhancements and fixes across various aspects of the game in V0.32.1.

From individual vehicle tweaks to level optimizations, user interface improvements, and even groundbreaking new features, this update aims to provide players with a more polished and immersive experience.

At the heart of any driving game are the vehicles themselves, and Beam.NG has not disappointed. This update brings a wealth of improvements to fan-favorite rides like the Bruckell Bastion, Gavril D-Series, H-Series, and T-Series, as well as the Hirochi Sunburst and the iconic Ibishu BX-Series.

Whether it’s fixing trunk opening issues, refining steering geometry, or adding new customization options like log loads and skins, each vehicle has received some well-deserved attention.

The virtual landscapes of Beam.NG have also undergone significant enhancements. Players can now enjoy a smoother driving experience with fixed collision issues, spiky terrain, and even those pesky tree-eating glitches across popular maps like West Coast USA, East Coast USA, and Small Island.

Additionally, the rendering engine has been optimized, with improvements to the Vulkan renderer’s memory management and crash fixes, ensuring a more stable and visually stunning experience.

User interface and quality-of-life improvements have also taken centre stage in this update. The garage panel has been enlarged, and the Options layout has been optimized for better localization support.

Vehicle selector counters now respect the Aux checkbox, and the Tuning menu has received a significant overhaul, with improved sorting, filtering, and live update capabilities.

Vehicles
  • Bruckell Bastion
    • Fixed trunk not opening with Nomi wing
  • Gavril D-Series
    • Added log loads
  • Gavril H-Series
    • Fixed wrong rear load slot name on extended variant
    • Added log loads
  • Gavril T-Series
    • Fixed cement mixer halogen light deformmaterial
  • Hirochi Sunburst
    • Revised steering geometry to avoid over centering effect when reversing at full lock
  • Ibishu BX-Series
    • Added “Drag” skin
    • Updated “Drag (A)” config
    • Added “Old Paint” skin
    • Added “The Malodorous (M)” config
    • Added bash bars and other derby parts
    • Fixed wrong shifter on street tuned config
    • Moved horn slot to dashboard to fix sound location conflict with shifter
    • Fixed typo in radio blanking plate name
    • Fixed no texture odometer on traffic variants
    • Fixed coupe taillights having no collision triangles
    • Fixed non-centered brake discs with drift suspension
    • Fixed
      literally unplayable ™
  • Trailers
    • Frameless Dump Trailer
      • Fixed typo in Dump Body Hydraulics part name
    • Log Trailer
      • Fixed typo in short trailer config description
  • Props
    • Logs Prop
      • Lowered minimum length allowed in Tuning menu
  • Common
    • Fixed some typos in description of BX-series
    • Added explanation to drift config description about how the mirrored livery is intentional, reflecting (hah) the IRL japanese/drifting culture trend, rather than being a bug
Levels
  • West Coast, USA
    • Fixed collision issue in Logistic garage buidling
    • Fixed collision on railway bridge
    • Fixed glass material
  • East Coast, USA
    • Fixed tree eating car
  • Small Island
    • Fixed spiky terrain
  • Common
    • Fixed annotations on all maps
UI
  • Fixed an issue that prevented Steam username to be displayed on license plates
  • Fixed mission markers showing sometimes even when the setting was disabled
  • Increased the size of left panel in Garage
  • Improved Options layout to support long titles from localisation
  • Vehicle selector counter now respects Aux checkbox
  • In old vehicle configuration Tuning, Live updates option now saves its state
  • Icon color and size handling improvements
  • New Vehicle Configuration UI
    • Improved numerical order in dropdowns of Parts selector
    • Implemented filtering on Save&Load when entering a name
    • Fixed an error when switches being interactive when disabled
    • Tuning now respects “hideInUI” parameter
    • Live update option now saves its state in Parts selector and Tuning
    • Parts selector UI improved
    • Save&Load thumbnail checkbox now functional
    • Dropdown built-in search now shows “not found” message
    • Tuning now has everything sorted
Cameras
  • Crash Camera
    • Fixed camera getting triggered by pooled inactive traffic vehicles
    • Lowered cooldown between two triggers of the crash camera
    • Fixed issue where changing the camera reset the cooldown
    • Fixed broken interaction when recovering vehicle while the crash cam is active
Early Preview: Career Mode
  • Fixed several minor localization issues
  • Fixed tutorial out of bounds check not working properly in some cases
  • You can now “give back” trailers when delivering them
  • Improved delivery screens “locked” messages
  • Fixed milestones breaking the game in some cases
  • Improved Progress and Milestone pages visuals
  • Career Branches Landing UI facelift
  • Made branch skill cards look more clickable with mouse pointer
  • Milestones screen adjustments
  • Career Progress landing adjustments
  • Focus and hover styles update for the career Branch Progress Landing
Traffic
  • Fixed wrong calculation for minimum respawn distance
  • Small performance improvements
Audio
  • Changed muffling values of new i4 1600 and 2000 to 0.33 from 0.25, and re-balanced volumes between the different RPM loops.
  • Reduced volume of “low air pressure alarm”

 

World Editor
  • Added Vehicle Detail Viewer (Window → Experimental → Vehicle detail viewer)
Render
  • Fixed rare crash when using Vulkan renderer
  • Improved behaviour of Vulkan renderer during OOM situations (out of memory)
  • Fixed crash when using Vulkan renderer after minimize the game window
Jbeam
  • Fixed triangle visualization breaking with “loose tires”

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Darren Buckner

Darren Buckner

Darren became a member of Simrace247 in January 2021 and has been a valuable addition to the platform ever since. He began his journey as an Editor and has progressed to the position of Editor in Chief, owing to his unwavering commitment and hard work. With his profound interest in motorsport and gaming, Darren is passionate about sharing news and exceptional content with like-minded people worldwide.View Author posts