
After a two-month hiatus, SIMRACE247 resumes reporting on simracing news henceforth. To get started, following the October highlights we also published to catch up with the narrative, here is a summary of the news highlights in November that we missed.
On 24 November, Black Friday deals intensified: Le Mans Ultimate slashed its base game by 30% and DLC packs (2024 season and ELMS) by 25–10%, priming players for the upcoming 24-hour race.
SimRacerZone, GT Omega and others ramped up discounts on Moza, Simagic and Asetek hardware, with Fanatec’s major sale looming the next day.
On 22 November: Germany’s DMSB made history by recognising sim racing for Nürburgring Nordschleife Permit B qualification.
Finish three of four Digital NLS (DNLS) winter rounds penalty-free, plus one real RCN swap race, and earn the permit—Permit A eased too. Inspired by Max Verstappen’s NLS runs, this bridged virtual and real motorsport like never before.
On 18 November, EA SPORTS announced no standalone F1 26; a paid 2026 expansion for F1 25 brings new regs, cars and teams, paving way for a “reimagined” 2027 title. Lee Mather praised F1 25’s success, vowing deeper immersion for all.
Assetto Corsa Rally sensation

November has witnessed a blitz of new simracing titles, as well as new hardware releases and a slew of software updates to the most popular games.
Assetto Corsa Rally’s Early Access wowed with UE5 rally purity—physics hailed as Richard Burns Rally reborn, roadmap eyeing 120+ km stages, 30+ cars, Career/VR. RENNSPORT 1.0 hit multi-platform with cross-play polish, though content-light.
Earlier, Project Motor Racing’s hype built via 12 November multiplayer/True2Track primers, 11 November Cadillac LMP-02, Mustang GT3 reveals and leaderboards. Le Mans Ultimate patched relentlessly for its 28–30 November 24h swap race (Hypercar/LMP2/LMGT3, 62-car splits). NASCAR 25 teased DLC; Automobilista 2 set records.
Opening weeks: iRacing’s Season 4 sizzled—Fuji’s 0.002s finish, Road America rain, Martinsville ovals, Channel199’s IMSA P2. Black Friday whispers started 14 November.
Tracing backwards, November transformed sim racing: DMSB validation legitimised the hobby, EA’s pivot signalled evolution, iRacing’s roadmap promised innovation, dual 13th launches delivered rally/console depth, early esports heated competition.
By 24 November, with sales booming and endurance tests ahead, the month set an unforgettable tone for 2025’s close—hype met delivery, virtual edged real, community thrived.
Rennsport and iRacing’s Future Roadmap

13 November delivered the most concentrated release day in recent sim racing history. Assetto Corsa Rally instantly won praise for its physics fidelity, rev-matching Rally4 cars, crowd animations and sheer visual spectacle in UE5.
Minor force-feedback tweaks were requested, but the consensus was clear: this was the spiritual successor to Richard Burns Rally that the community had waited over a decade for. The roadmap promised over 120 km of stages, 30+ cars, a full Career Mode, Rally School and VR support within 12–18 months.
RENNSPORT 1.0 arrived on consoles and PC with cross-play, refined netcode and promises of rapid post-launch DLC. Reviews highlighted accessibility and polish but noted a relatively sparse content roster at launch.
The very next day, 14 November, iRacing dropped its Season 1 2026 Development Update – one of the most ambitious roadmaps in the service’s history:
- New tracks: Adelaide Street Circuit, Miami Grand Prix circuit (five configurations around Hard Rock Stadium), Lucas Oil Off-Road dirt road course (free for oval owners), refreshed Rockingham Speedway and visual upgrades for Bathurst.
- New cars: free Porsche 911 GT3 Cup 992.2 (replacing the 992.1 with +10 hp and a Nordschleife package), free FIA Cross Car for dirt.
- Major features: searchable UI, up to five Black Box widgets, Dallara IR18 hybrid system overhaul, GT3 quality-of-life improvements, localised text (French, Italian, etc.), netcode optimisations, weather refinements and the first details of a brand-new graphics engine targeting Q1 2026, followed later by a full Career Mode.
Seasonal Sprints and Launch Anticipation

Also on 14 November, NASCAR 25’s promised November Pack went live with its 82 paint schemes and firesuit additions, instantly boosting online livery variety and career-mode immersion.
Le Mans Ultimate issued further patches focused on Bahrain events and driver-swap functionality ahead of the 24-hour race. Project Motor Racing revealed the classic Ford Mustang GT3 and opened global leaderboards.
The community buzz was electric – clips of 0.002-second iRacing finishes, Assetto Corsa Rally night stages and debates about controller vs. wheel performance dominated feeds. Mid-November felt like the centre of the sim racing universe.
November 2025 began with iRacing’s Season 4 in full flow. Weeks 8 and 9 delivered packed schedules: the BMW M2 Cup at Okayama, VRS GT Sprint Series at Road Atlanta, and the NASCAR iRacing Series at Martinsville provided oval chaos and dramatic restarts.
FIA F4 Esports series at Fuji
The following week featured the FIA F4 Esports series at Fuji – producing a scarcely believable 0.002-second photo finish – and the IMSA Endurance Series battling wet conditions at Road America. Off-platform, Channel199 secured a brilliant P2 in the rain-hit IMSA Esports Global Championship round at Long Beach.
NASCAR 25 kept the momentum rolling. Mid-month teasers built excitement for the November DLC Pack, which launched on 14 November with over 80 new paint schemes (including 36 Darlington throwbacks for drivers like William Byron, Denny Hamlin and Kyle Larson) and 27 new firesuits across Cup, Xfinity and Trucks series. Community spreadsheets quickly appeared to help players dial in perfect AI difficulty per track.
Le Mans Ultimate issued several hotfixes in preparation for its landmark 24-hour driver-swap endurance race scheduled for 28–30 November. The event would run Hypercar, LMP2 and LMGT3 classes with up to 62 cars per split – a major stress test for the title’s team-racing features.
Two major releases on one day
All eyes were on 13 November. That date brought not one but two much-anticipated releases for the simracing community to tuck into.
Assetto Corsa Rally entered Early Access on Steam (€29.99, 20% launch discount) with 10 meticulously modelled rally cars (Lancia Stratos Gr.4, Hyundai i20N Rally2, etc.), four laser-scanned stages offering 18 variants (33 km total), full pacenotes, dynamic weather and spectacular Unreal Engine 5 damage deformation.
RennSport left Early Access and launched simultaneously on PlayStation 5, Xbox Series X|S and PC, emphasising cross-platform multiplayer and the “RaceAnyoneAnywhere” philosophy.
Project Motor Racing continued its daily content drops: the Cadillac Northstar LMP-02 on 11 November, a multiplayer primer on 12 November explaining lobbies and True2Track surface evolution, and leaderboard challenges inviting solo hotlaps.
Automobilista 2 players chased new records with the freshly released 2005 Lamborghini Murciélago GT1 at Long Beach.
Black Friday hardware deals started appearing early – SimRacerZone kicked off discounts on Asetek, Moza and others from 14 November, while Fanatec confirmed its sale would begin on the 25th. Early November perfectly blended high-level competition with palpable anticipation for the mid-month release avalanche.
