With its hyper-realistic tire physics, cunning AI rivals, and stunningly detailed tracks, the latest Automobilista 2 update begs the question: are you ready to push your limits?
Automobilista 2 waved the green flag on its latest update with tire physics, AI behaviour, and even the tracks themselves have received an overhaul promising a more realistic and immersive racing experience than ever before.
Gripping the Road Like Never Before
First things first: tires. The update revamps the modeling for both modern slicks and wet treads, delivering a tactile and nuanced feel for every corner, bump, and puddle you encounter.
No more one-dimensional rubber; these tires scream, squeal, and grip the asphalt with a newfound level of authenticity. And the best part? These changes seamlessly integrate with your existing setups and car performance, so you can jump right in and feel the difference without reconfiguring everything.
Smarter AI Takes the Wheel
But it’s not just about your hands on the wheel. The AI in Automobilista 2 just got a serious upgrade. Lateral movement rates and passing routines have been tweaked to a razor’s edge, resulting in smoother line changes and less hesitation during overtakes.
And there’s more! The AI in faster cars can now “see” slower vehicles further ahead, anticipating their movements and leading to even more fluid interactions on the track. But Reiza Studios isn’t stopping there. Continuous improvements are already in the pipeline, promising an even more immersive AI experience in the future.
New Tracks, New Lines, New Challenges
And speaking of immersion, the update throws in a handful of brand new tracks featuring the innovative flag LED system. These dynamic panels display essential race information like track conditions, penalties, and leader changes, adding a whole new layer of awareness and realism to your racing experience.
A Commitment to Realism
As we delve deeper into these updates, one thing becomes abundantly clear: Reiza Studios is laser-focused on delivering the most realistic and engaging racing simulation possible. Every tweak, every refinement, is driven by a passion for the sport and a dedication to putting you right behind the wheel.
Reiza Studios
Both AMS2 + Season Pass 2020-2022 & AMS1 Ultimate + AMS2 Bundles have now been deactivated from the Steam store page – there are now two AMS2 All-Inclusive options in offer packing AMS2 Base plus the full DLC collection at a 15% overall discount.
- Fixed Automatic Clutch input bind label being inconsistently named in different states
- Minor slick tread adjustments for LMDh, F-HiTech Gen2, F-V12, GT1, GTE, GT3 (both gens) GT4, G55 Cup, GT5, G40 Cup, StockV8 (all seasons), Super v8, LMDh, Cadillac DPi, P1 (both gens), Group C, F-Reiza, F-Ultimate Gen2, F-USA Gen1-3 & 2023 (speedway compound)
- Minor wet tire tread adjustments for F-Classics, F-HiTechs, F-V12, F-V10s, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Trainers, LMDh, DPi, P1, P2, P3, P4, GTE, GT3, GT4 classes
- Adjusted baseline pressure for GT3 Gen2 and LMDh to account for the removal of tire warming blankets (setup reset recommended)
- LMDh: Slightly increased brake torque
- Added medium compound option for F-HiTech Gen2
- McLaren 720s Evo: Increased the max bumpstop/packer range to 4cm from 1cm
- Adjusted distance AI cars look ahead for slower lapped traffic & added new parameter for faster cars to see even further ahead
- Slightly increased avoid ratios for AI in lower aggression ranges
- AI line redos for Cascais, Fontana Speedway, Montreal Historic 1991, Le mans Bugatti, Kansai East & West
- Further adjustments to AI rates for lateral movements & distance thresholds for passing routines to kick in
- Increased fuel threshold for AI to decide to pit for fuel on a long track for Endurance cars (LMDh,
Cadillac DPi, P1 (both gens), GTE, GT3 (both gens) - Bumped up AI skill spread on ovals to the same level of main road course variants to minimise excessive pack racing on ovals
- Adjusted AI tire wear degradation for all F-USA classes
- AI calibration pass for GTE & LMdh, DPi, P1s, Super V8, F-V12
AI wet performance calibration pass for F-Classic Gen4, F-Hitech Gen1&2, F-V12, F-V10 Gen1&2, F-Reiza, F-Ultimate Gen1&2
- Le Mans: Additional 3D marshals; Fixed visible gaps in the track near Porsche curve; Adjusted armco lod switching near Mulsanne: Added more of the remaining trackside objects; Adjusted an abnormal bump in the runoff near the Arnage exit curb; Fixed issue where tirewall objects might not be rendered in some external cameras; Adjusted track cameras in Bugatti layout to remove obscured views
- Added LED flag panels to Kansai, Interlagos, Hockenheim & Monza
- Fixed safety car parking location for Kansai & Hockenheim
- Nurburgring 1971: Fixed the misalignment and added collision to the Continental Podium barriers in the paddock
- Jerez 1988: Fixed body parts lod behavior on some 3D animated actors
- Fixed car exterior rain effects oscillating between dry and wet
- Mercedes AMG GT3 Evo: fixed inverted cockpit banner
- GTE: Added luminescent number panels
- BMW M8 GTE: Updated display & improved cockpit lights; Added windshield banner
- F-HiTech G2M2: Fixed cockpit windscreen and mirrors double mesh issues

