Nvidia Reflex For iRacing Revealed At CES 2022

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Nvidia Reflex For iRacing Revealed At CES 2022

iRacing is certainly going for it in 2022, we see that Nvidia has announced at CES that Reflex will be coming to the sim racing platform.

The introduction of Nvidia Reflex into the iRacing platform will be a gamechanger for many in the community, At CES 2022, Nvidia announced it will be implemented into the sim racing platform that gamers will surely enjoy.

In nearly all sports, golf, racing, football, etc, the right gear can help competitors achieve their full potential. The same is true for esports — better GPUs, displays, and peripherals can help you respond more quickly and precisely to opponents.

At CES, NVIDIA announced that NVIDIA Reflex is coming to iRacing, the world’s premier racing simulation featuring real world cars and tracks digitally replicated with millimeter accuracy.

The addition of NVIDIA Reflex delivers better steering precision to iRacing.

Minimizing latency between the driver control systems, the sim engine, and the video display is key to providing a sense of realism that allows drivers to hone their car control skills in a virtual environment.

Responsive games are more immersive and less frustrating and enable players to be more precise with their inputs.

For this reason, over 20 competitive shooters already support NVIDIA Reflex low-latency gaming. Other genres also benefit from the same reduction in system latency and are adding Reflex, including platformers (FIST), fighting games (God of War) and sims/racing games (iRacing).

IRacing is used for training and race preparation by the world’s best race car drivers, including professional racers from NASCAR, Indycar, sports cars, off road trucks, World of Outlaws and Grand Prix circuits.

iRacing also allows people from all over the world to participate in online races and global eSport Championships paying out hundreds of thousands dollars each year.

NVIDIA Reflex is a new suite of technologies that optimize and measure system latency in competitive games. It includes:

NVIDIA Reflex Low-Latency Mode, a new technology to reduce game and rendering latency by up to 50 percent. Reflex works with GeForce 900 Series GPUs and newer and is being integrated in top competitive games including NARAKA: BLADEPOINT, Apex Legends, Fortnite, Valorant, Call of Duty: Warzone, Call of Duty: Black Ops Cold War, Destiny 2, Escape From Tarkov, Overwatch and more.

NVIDIA Reflex Latency Analyzer, which detects clicks coming from the mouse and then measures the time it takes for the resulting pixels (for example, a gun muzzle flash) to change on screen.

Reflex Latency Analyzer is integrated in new 360Hz NVIDIA G-SYNC® Esports displays arriving this fall from Acer, Alienware, ASUS and MSI and supported by top esports peripherals from ASUS, Logitech, and Razer, and SteelSeries.

Measuring system latency has previously been extremely difficult to do, requiring over $7,000 in specialized high-speed cameras and equipment.

Chris Gilligan Chief Information Officer (Competition & Engineering for Joe Gibbs Racing)

“For our iRacing eSports teams, we must ensure that driver inputs are fed into the simulation engine with minimal delay, minimizing latency between the driver control systems, the sim engine, and the video display is key for providing a sense of realism which allows drivers to hone their car control skills in a virtual environment.”

Nick Ottinger, William Byron Racing esports driver and 2020 eNASCAR Coca-Cola iRacing Series Champion.

“The technology in simulated racing is always evolving, especially as it elevates our ability to be more precise behind the sim wheel, this is a must to perform at our very best, and NVIDIA’s Reflex technology is going to take it to the next level. I can’t wait to experience what they have to offer.”