It’s always great to see updates and progression in sim racing. Have Reiza studios made a giant leap forward in Automobilista 2 with Version 1.3?
Ok so hear me out here, for some Automobilista 2 was a “no go” for you to race and play, however, version 1.3 may be the right direction for you to jump in and play. Reiza has been doubling down and getting busy.
If i told you a lot of the inherited issues from Project Cars 2 are being fixed and bettered, this would be a great start.
Having checked out the new features and more over the past few days, it is best to take your time to fully go through the work that Reiza has undertaken.
As always with many things, I am non biast on games and like to highlight what is the stark reality of where things are at.
There is absolutely no point for people to say “its great” if it is not, many times we have seen people in the community praise games, DLC packages etc and they have been awful.
This brings us on to version 1.3 in Automobilista 2, Reiza has been working really hard behind the scenes to nurture and evolutionise the sim racing title.
For a small studio, every member has been working tirelessly to bring you their vision of this sim racing title.
Whilst it is very difficult to take a car and a race track and do it different to others, Reiza knows how to bring immersion and engagement, sure some will say other racing sims have better graphics, physics etc but AMS 2 sits in that very fine area of ” i am very happy and content with this sim”.
For many that were on the fence with this sim racing title, I can assure you now is a good time to put the past behind you and get racing in Automobilista 2.
So what have Reiza done in Version 1.3
Added Volkswagen Polo & Virtus to TSI Cup class
Added updated Azure 2021 (replacing old Azure)
Added support for customizing AI driver names & personalities (See Information for Customizing AI drivers in AMS2 V1.3 for details)
Minor revisions to shadow cascading parameters, slightly improving shadow quality especially for HIGH and lower settings
UI & HUD
Added driver profile statistics page
Added minimum rating information to server browser
Lobby Page: Condensed mutually exclusive icons to one field; Switched to short vehicle names; Added player rank information.
Extended player interaction pop-up to include remote player profile information; Added Steam profile link and friend request button.
Added Full variant tachometer (default option for new profiles)
Reordered vehicles by names/numbers in the vehicle selection screen
Revised & corrected all UI vehicle information, addressing several innacuracies
Updated label of Exit to Main Menu button on multiplayer session results screen
Fixed session overview and pre-event menu alignment
Fixed race session settings being incorrectly displayed on test day session overview
Added DEFAULT+ profile
Exposed FFB gain per vehicle to FFB script files.
Adjusted base gyro/damping FFB calculations
Reduced FFB parking force multiplier to minimise rattling when standing still
Extensive revisions to all tires & driveline models, with several corrections & improvements; the driveline updates include addition of elasticity moelling & fixing a bug clutch LSD preload calculation
Revised ABS & Traction Control slip ranges & scaling
Adjusted camber & toe step increments (now all camber & toe adjustments are +/- 0.1 degrees in cars that weren´t already set to that standard
Revised default setups of all cars to a more suitable baseline
Revised body drag coefficients of Sprint Race, Caterhams (all models) Caterhams, F-Classics, BMW M6 & M8
Revised Ginetta G55 setup & aero distribution
R-Retro Gen1: Moved diffuser center of pressure slightly forward
Sprint Race: Slightly reduced brake torque, increased body drag coefficient, minor CoG height adjustment
Porsche 911 RSR: Corrected cockpit camera position
Corvette C3: Corrected cockpit camera position
F-Classic G3M1: Fixed RPM display bar
Passat HC: Fixed bonnet camera position
Sprintrace: Corrected RPM lights
Kart Shifter: Corrected RPM lights
Corrected look back camera for: ARC Camaro, F-Classics (all models), F-Retro V12, Lotus72E, Metalmoro MRX P4, McLaren F1 LM
BMW M6 GT3: Fixed display lap time issue
F-Trainer Advenced: Fixed cockpit dashboard issue
About Automobilista 2
Automobilista 2 is the culmination of a project developed over the course of nearly a decade. At its core, it is a comprehensive simulation of the Brazilian motorsports scene, featuring all major Brazilian racing series, race tracks and manufacturers.
Packing an even larger roster of diverse cars and tracks than its predecessor, Automobilista 2 ventures further into the best of international motorsports, including prestigious brands along with iconic venues such as Brands Hatch, Mount Panorama and Imola, at the same time continuing to explore the more exotic and exciting forms of motorsports from around the world.
Boosted by a new technical partnership with the developers of the award-winning Project CARS series, Automobilista 2 is built on the MADNESS engine, providing incredible graphical quality, the most advanced dynamic weather and track condition systems in a racing simulator and superior VR support, to deliver a substantial realism upgrade over its predecessor and a fully immersive visual experience.
The game has a long-term development plan that will see continual developments being made over several years following its release, continually growing with the addition of new game modes, features, cars and tracks from the best of the past, present and future of motorsports!