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The CMS leagues have been hosting some top class racing in rFactor 2. Here we have a new announcement of an exciting GT1 series coming very soon.

Champion Motorsports and the North American Racing Series are very pleased to announce the next in the series of three short championships with the Virtual GT1 Championship starting on 6 May.

The 2010-2012 period marked the final flowering of the top tier of GT racing, featuring grand touring race cars based on production road cars competing in one-hour races on multiple continents. All cars were performance balanced with weight and restrictor adjustments to artificially equalise their performance. Championships were awarded each season for drivers and teams.

We shall be recreating some of the outstanding racing that was to be had in this exciting series, using an updated FIA GT1 2010 mod by Outl@w which features the GT1 versions of the Aston Martin DBR9, Chevrolet Corvette C6.R, Lamborghini Murcielago R-SV, Maserati MC12,  Ford GT GT1, Nissan GT-R GT1.  These cars will be paired with tracks drawn principally from the 2010 and 2011 seasons along with championship conditions that generally follow the GT1 framework at the time.

Each venue will feature a qualifying session (rather than a qualifying race) and a 60 minute race, including a mandatory pitstop for fuel as well as live weather.

The 10 race schedule (9 for the championship) will be as follows:


6     Practice Race: Yas Marina

20   Silverstone

27   Brno


3     Paul Ricard

10   Zolder

24   Sachenring


5     Algarve

19   Enna Pergusa

26   Interlagos


9     Spa-Francorchamps

To honour the GT1 heritage as a class raced at the 24h of Spa, the series finale at Spa will be a 2.4h race (10x time compression), with double points allocated to the finishing positions.

In addition to the two championships for drivers (PRO for more experienced drivers and AM for drivers looking for a more ‘relaxed’ challenge), there will also be a team championship that will pair PRO and AM drivers.

Points will be awarded for the finishing position in each driver category as well as for the race ‘hard charger’ – the driver gaining the most number of positions from their starting grid.  There will be one ‘drop’ race for the season, giving drivers flexibility for their real life schedules.

For full championship details and regulations, including the car and track mods that will be required, go to and make sure you join the CMS Discord at to stay current with all the updates and action for this exciting season!

To purchase rFactor 2 visit: Studio-397 – Racing Simulation

About rFACTOR 2

rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.

Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature “real-road” technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!

Want to check out more great rFactor 2 leagues, visit our league partners: League Partners Archives – SimRace247

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