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Imola for ACC , more cars and other goodies in latest update

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Assetto Corsa Competizione 1.6.0 is now available on Steam with a host of new cars while adding Autodromo Internazionale Enzo e Dino Ferrari, Imola, to the platform and simultaneously rolling-out a host of improvements across the game.

This is what the had to say on release date:

The 2020 GT WORLD CHALLENGE PACK DLC adds a new track, two new cars, more than 60 new liveries and the 2020 GT World Challenge season to Assetto Corsa Competizione. The DLC pack features:

  • Autodromo Internazionale Enzo e Dino Ferrari – Imola
  • Ferrari 488 GT3 EVO 2020
  • Mercedes-AMG GT3 EVO (2020)
  • 60+ new car liveries
  • All 2020 GT WORLD CHALLENGE drivers and team entries
  • New 2020 Pirelli “DHE” Tyre Model
  • New 2020 GT WORLD CHALLENGE Season BoP
  • The 2020 GT WORLD CHALLENGE pack also comes with the version 1.6 game update that brings an improved AI algorithm and physics, in addition to some UI and performance improvements.
  • Get ready for the best Assetto Corsa Competizione action ever experienced.

1.6.0 Changelog


  • Added 2020 season with all entries, teams and drivers.
  • Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
  • 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
  • Imola circuit available as DLC.


  • New and improved AI algorithms for racecraft and attack.
  • New skill-dependent AI driving error algorithm.
  • AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
  • Adjusted AI lines on several tracks.
  • Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
  • Brands Hatch marshal fix.
  • Misano marshal fix.
  • Nürburgring marshal fix.
  • Lumirank: added yellow colour for Silver class cars.
  • Marshal yellow sectors are now created based on centre position and not the starting point.
  • More accurate sector yellow flag alerts.
  • More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.


  • DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
  • Provides better feedback and more traction with less overheating.
  • Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
  • Wet tyre compound tweaks and fine tuning.
  • Revised BoP system (backend) and added support for 2020 season BoP.
  • Added camber limitations for BOP 2020 as per regulations.
  • Global tyre model improvements in realignment forces based on new data.
  • Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
  • Aero yaw simulation improvements.
  • Old setups might need revision and it is generally recommended to run safer setups.
  • Further improvements to the global weather model and dynamic track.
  • Fixed Porsche 991II GT3 R Laguna Seca wet preset.
  • Improved Ferrari 488 GT3 aero simulation
  • Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
  • Minor revision of collider meshes for certain cars.
  • Adjustments to brake disc consumption (less).


  • User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
  • Spotter message added alerting for faster car approaching.
  • Improved spotter message system.
  • New spotter messages for race pre-session countdown.
  • FMod Studio: fixed continuous play/stop events.
  • Thunder sound is now played already when heavy rain is on the forecast.


  • Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
  • Special Events page minor styling adjustments.
  • Leaderboard: minor styling adjustment.
  • Revised manufacturer logos for the UI and leaderboards.
  • MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
  • Freed up the “enter/forward” button for all controllers – so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right – and in MP the forward/enter button (when pressed on a directinput controller) won’t pop up the chat window (with electronics or pitmenu active).
  • MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
  • Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
  • Server list: track season tag is now always explicitly shown.
  • Loading screens revised and removed obsolete track status information.
  • Bindable inputs to increase/decrease FFB gain per car in session.
  • Bindable inputs to increase/decrease master audio volume in session.
  • Global UI styling refresh.
  • Fixed mouse scroll function on the TV Session Time overlay.
  • Localization update.
  • Improved delta and predicted laptime accuracy.
  • User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit: “autoSwitchPitMFD”: true/false


  • Mirror refresh rate settings in Video Options.
  • Option to set a fixed fps cap, a fixed rate cut based on current fps or “Auto”, which is a dynamic setting.
  • Global performance optimizations.
  • Potential fix for virtual mirror clipping with geometry in some car cockpits.
  • Added stop marker in the regular pitstop animation to help with car positioning.
  • Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
  • Optimized secondary animations in replay and spectator mode.
  • Fixed National class sticker visibility.
  • Added Lumirank SAS driver info device showing track/car status.


  • Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
  • Values are stored in a file called “ffbUserSettings.json”, it is a multiplier on the global gain you set in the controls settings.
  • Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.

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Paul Velasco

Paul Velasco