Mike from SimRacing604 drives a variety of cars and tracks on Automobilista 2 after its biggest update so far. This is what Reiza said in the update notes:
The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.
Added 1960s Touring Car Series (featuring Lotus 23 & Mini Cooper S 1965)
Added BMW M1 Procar Series
Added German Group A Series (featuring BMW M3 E30 & Mercedes 190 Evolution
Added Mini JCW UK Series
Added Buskerud Kart Track (2 layouts)
Added Speedland Kart track (4 layouts)
Added Hockenheim 1988 Short layout (part of Hockenheimring DLC)*
Altered behaviour of helmet/cockpit cameras to prevent locking to world horizon and improve smoothing/damping of camera view
Fixed issue where event date was not correctly set if host changed track via multiplayer lobby
Added ‘Start New Championship’ flow; Added Select championship type, select vehicle/livery, Pre-allocate opponents Added championship specific AI Skill / Aggression settings to championship overview (can be adjusted mid season as desired
Fixed clamping of range when validating Multiplayer AI difficulty setting on client.
Added support to look backwards when pressing loo left / look right simultaneously
Fixed “dummy” objects unintentionally appearing in reflections at higher settings.
Player now retains control of steering/shifting during pitstops when ‘Manual pitstops’ setting is enabled.
Fixed issue where sometimes player control was not restored after an AI controlled pitstop.
UI & HUD
Added Help text to advanced setup screen
Fixed missing center suspension setting heading localisations
Added help text for all setings (subject to further review/localisation adjustments)
Changed ‘WORLD MOVEMENT’ to ‘HEAD MOVEMENT’ to reflect new functionality
Adjusted showroom climate brightness
Added French & Spanish localization options
‘Waiting for host’ message now also displayed after race sessions in multiplayer when appropriate.
Changed ‘EXIT’ button to ‘RETURN TO MAIN MENU’ on post session leaderboard
Added confirmation step when attempting to exit while waiting for host to return to lobby at the end of multiplayer events.
Fixed incorrect activation states on Broadcast Control overlay toggles.
Fixed menu mouse activations and highlight state throughout on Broadcast Control
Added Start New Championship screen for championship and vehicle/livery selection (additional championships to follow)
Replaced “Reset Championship” button with “Start New Championship”
Entering championship mode now opens new championship page if no valid save is present.
DEDICATED SERVER TOOL
Limit AI Difficulty slider to 70-120%
Max Grid Size and Max Human Opponents now allowed to be equal in http UI
Replaced AllowableTimePenalty with AllowedCutsBeforePenalty and limit to correct range (1-50)
PHYSICS & AI
Replaced open Salisbury-based open differential physics with more effective alternative;
Further reduced differential lock per clutch setting
Fixed CTD with Caterham Academy / Supersport
Fixed F-V12, MP4-12, kart shifter & other unreleased cars missing latest minimal AI strentgh adjustment (being too slow below 100% setting as a result)
M1 Procar: Revised tyre construction; Revised Suspension Geometry; Lowered engine inertia; Increased brake torque; Revised tyre constructio
Adjusted AI lateral movement in initial launch off the line
Reduced differential locking increment per clutch setting (all cars)
Slightly adjusted kart tyre treads & FFB max force
Slightly reduced F-V10 Gen2 AI tyre rolling resistance to better match player´s
Onboard cameras now all use onboard sounds
All cars revised for any persisting inacurate engine sound position (forward-rear, left-right)
Added helictoper & drone sound effect (track dependent, where animation is present as sound effects are tagged to the respective objects)
Puma P052: engine sound offset to side fixed, corrected small click in low-ish rpm loop.
Imola: Fixed hole at Acque Minerali; closed some open edges between double sawtooth curbs; fixed some grass glitches; calibrated brake marker spacing; upgraded sign placement to latest references;
Upgrade distance marker shader to rz_basic, rework sign placement based on recent reference video; moved start trigger 5m to align with pitwall starting gantry; added garage door collisions; relaxed road noise slightly; minor optimization pass
Ortona; Minor Art pass; Added new AI paths for paddock area; Fixed broken UV4 groove mapping. Upgraded road seam & roadline shaders; ;New HUD track maps. Optimized track cut mesh;
Added starting lights; Fixed wrong way/DQ bug from new paddock pit lane; Updated fast lines for layout 1 and 3; Minor optimization pass
Guapore: Fixed various object LOD issues; Minor Optimization & art pass; Fixed some open edges; added animated drones
Adjusted road noise for Guapore and Ibarra
SuperKart: Updated liveries
Added Stock Car 2020 dangling damaged parts
Added Sprintrace dirt and damage effects + dangling parts
Added Super_V8 dirt and damage effects + dangling parts