Raceroom Racing Experience has received another update which seeks to improve on physics tweaks and overall performance.
Raceroom is one of the most popular PC simulators, especially amongst the newer members of the community. It’s free to play nature enables racing fans to dip their toes in the water before jumping in. Although there is plenty of free content on the game, Raceroom takes it to another level with the DLC available on their in game store.
With its car list ranging from touring cars to Formula cars new and old, the sim has always been a leader in the force feedback market with impressive feel and handling at a cut price.
Here are the patchnotes released by Sector 3 outlining the latest changes and fixes:
Dedicated server – Added UI elements to API controls for restarting current session and send out penalties to players. These currently have some known issues such as not resetting incident points on a race restart, or skipping the garage phase and restarting straight to the grid.
Dedicated server – Potential fix for some users getting kicked for high latency after a session switch.
Dedicated server – Fixed an issue where a penalty received by a player in the first race session would still be applied in the second race session.
Shared Memory – Added incident points data. Updated minor version to 7. (retrocompatible)
Controllers – Some Thrustmaster wheels were reportedly acting up with flatspot effects after a recent firmware update (30). Default profiles have it turned off as a consequence until resolved.
Physics – Fixed an issue with friction heat calculations where you could see tire temperatures rise unexpectedly at low speeds
Physics – Changed Ignition / Starter logic so that if you have those controls bount to buttons, you now have to press and maintain the Starter button until the engine is fully started.
Sounds – Road noise volume slider range now properly offers 0-100% range
Sounds – Fixed the last occurrences of hearing sudden high revs / hitting limiter from other cars while watching replays or spectating multiplayer races
Gameplay – “Position Bar Relative” setting caused some position bar issue in multiplayer where the same name would be repeated in all the boxes when that option was enabled. As a quick fix, we temporarily disabled this feature and forced it to be disabled.