Assetto Corsa Competizione fix things on console release

Assetto Corsa Competizione was made available this past week on Palyastion 4 and Xbox One, but it has not all been seamless and the studio has acknowledged as much in a message to users posted on the official website.

Senior Brand Community Manager @505_Games, Antonela Pounder wrote:

Hi everyone. It’s been 48 hours since we officially launched Assetto Corsa Competizione on console and now the dust has settled somewhat, we wanted to provide you all with an update on where we’re at, what our next steps are and address some of those hot topics reported on social media.

As your Community Manager, I know that transparency is key, so I want to take this opportunity to talk through some of the hot topics and provide you with an insight into what’s going on behind the scenes. We don’t have answers and solutions to everything, but it’s important for us to acknowledge what needs fixing and what we plan to do about it.

Without further ado, let’s get started…

As mentioned in our recent FAQ guide, Xbox pre-orders (both digital and boxed versions)* get the Intercontinental GT Pack DLC for free. Codes for the DLC pack (for those who picked up the boxed version of ACC) are distributed via the retailer, not 505 Games. If your retailer offered you the Intercontinental GT Pack DLC at the point of pre-order, please reach out to them if you still haven’t received your code.

Definitely a hot topic. Our dev team are looking into this as a priority, with wheel manufacturers. We know there are issues that need ironing out and we’re investigating on our side. Rest assured, we see you and we hear you. No additional info right now as these things don’t get sorted instantly, but we will let you know when we have more details to share. We’re sorry some of you are experiencing issues and we want to thank those who have submitted reports full of useful info for our team. It helps a great deal!

We’ve seen a number of reports come through around performance issues and FPS drops, particularly with PS4 Pro and Xbox One X systems. Again, this is something our team are fully aware of and are looking into.

A number of users reported issues with the livery editor and thankfully this was a quick fix for our team. In the very near future, ACC players can expect a hotfix that addresses this. This will launch firstly in EU, then in NA. Once we’re out of submission, we can then provide you with a launch date. Stay tuned!

Again, something we’re taking a deep dive into, as we’re very aware some of you had problems within multiplayer, especially on day 1. Rest assured, we’re not ignoring the problem. Behind the scenes, the team are looking server side into what might have caused these crashes.

As mentioned earlier this week, private lobbies are coming to the console edition of ACC. No exact launch date to share just yet, but know that they’re coming. (And hopefully much sooner than you think!) As soon as we a launch date, we will communicate this. What we can tell you though is we’re looking to support 20 players in private lobbies.

As frustrating as it is that we cannot provide concrete dates right now as to when the above will be fixed, (it’s just not possible at the time of writing) please know that we are doing all we can to ensure normal racing can resume as soon as possible, for those experiencing issues. The team are working absolutely flat out behind the scenes, rest assured.

Looking forward, we have a lot of exciting content in the pipeline coming up! The GT4 pack for example, featuring 10+ cars, is scheduled to launch on PS4 and Xbox One this fall. We think our sim racers are going to love what the DLC pack has within it, so keep an eye on our social channels for announcements and unveils. We can’t wait to tell you more about that.

Finally, to round things off for today, we’d like to take this opportunity to thank those who have taken the time to provide us with constructive criticism, helped us help you in providing invaluable info and for taking the time to share your content, screenshots and kind messages. We’re so grateful and fortunate to have such a passionate community.

As soon as I have more information from the team such as fixes, dates, times etc, I will let you know! As mentioned, we’re doing all we can to try and fix these issues behind the scenes. In the meantime, #beACC

Assetto Corsa Competizione is the new official GT World Challenge videogame.

Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved.
Sprint, Endurance and Spa 24 Hours races will come to life with an incredible level of realism, in both single and multiplayer modes.
ACC will feature Blancpain GT Series’ 2018 and 2019 seasons.
Assetto Corsa Competizione is born from KUNOS Simulazioni’s long-term experience, and it takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.
Designed to innovate, Assetto Corsa Competizione will be set to promote eSports, bringing players at the heart of the GT World Challenge and putting them behind the wheel of Ferraris, Lamborghinis, McLarens and many other prestigious GT racing cars, all reproduced with outstanding level of detail.

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